Doki Doki Panic: Yume Kojo: | TechTrifle
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Doki Doki Panic: Yume Kojo:

A game that later became Super Mario Bros 2 in the West. Yume Kojo: Doki Doki Panic (Translated as Dream Factory: Heart-Pounding Panic) was released in Japan in 1987 first on the Famicom Disk System.

Why was Doki Doki Panic reskinned as SMB2?

But why was this game reskinned as Super Mario Bros. 2 for gamers outside of Japan? Well the story goes that the real sequel to the first Mario Game ‘Super Mario Bros: The Lost Levels’ was far too difficult for overseas players, and so they decided to reuse Doki Doki Panic (夢工場ドキドキパニック) instead with some minor adjustments for the American and EU Markets.

What was the FDS?

Famicom Yellow Disk of Doki Doki Panic Game

The FDS (Famicom Disk System) was a separate peripheral disk drive Nintendo designed for their Family Computer home video game console, and was exclusively released in Japan on February 21, 1986. Utilizing specialized floppy disks known as “Disk Cards,” this peripheral offered cost-effective data storage solutions.

Additionally, it introduced a cutting-edge high-fidelity sound channel, enhancing the gaming experience for Disk System titles. These FDS games had many an exclusive that were never launched on the NES in western markets.

So if you stumble across a copy of Yume Kojo: Doki Doki Panic on NES or SNES you can be sure its an unofficial copy / repro, as this game was only ever released by Nintendo on the FDS and only in Japanese. The Doki Doki Panic game looks like the yellow hard-shelled floppy disk on the left. This is the only format of the Nintendo game ever officially released, and forms part of our Top 12 Games to collect if you are considering / starting to collect Nintendo FDS games.

The Story Doki Doki Panic:

With an Arabian twist, Doki Doki Panic is based inside a book. Set in the land of Muu, where the weather is determined by the citizens dreams. As such the clever people of Muu create a machine to ensure they always have nice dreams. However things aren’t to last, and the evil Toad Mamu invades the Land of Muu and converts the Dream Machine into a Nightmare one! All is not lost though, Vegetables are the answer kids! and here the people of Muu discover that Mamus weakness are veggies! So they used them to defeat him.

Fast forward a few years and the Book is now in the possession of an Arabian Family with a pet monkey called Rusa. The Monkey gives the book to twins Pike and Poki, however an argument ensues and the book is torn in a fight. The ending of the book is lost, and Mamu is freed.

Rusa the monkey then gives the book to twins Poki and Piki. However like many siblings, sharing can be challenging! The twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and grabs the twins, pulling them into the book. Rusa gets the twins’ parents, Mama and Papa, their brother, Imajin, and Imajin’s girlfriend, Lina[1], and they enter the book to rescue them.

Doki Doki Panic

Variations from Super Mario Bros 2

Numerous alterations were implemented to align the game with the Mario franchise’s standards. Most obvious is the disappearance altogether of the Arabian Family and their story in SMB2. Visual adjustments were also made to various enemies and characters. Notably, the cream white Mouser boss was substituted with Clawgrip the crab iN SMB2.

Other Differences include:

  • Characters and artwork are based on an Arabian style theme.
  • Arabian theme music in Doki Doki Panic.
  • Arabian elements in Doki Doki Panic
  • Shell visuals were altered in SMB2 due to blackface controversy.
  • Imajin, Lina, Papa, and Mama do not shrink when they have one hit point left.
  • Magical Potions replaced Magic Lamps, a feature from Super Mario Bros. 2 prototype.
  • Mushrooms transformed into Hearts.
  • 1-Up Mushrooms changed to character heads.
  • Players cannot run holding the B button.
  • Enemies scream when defeated.
  • Grass tufts changed from black to red.
  • Mask Gates redesigned from generic masks to hawk masks.
  • Different title screen and music.
  • Storyline shifts from dream world to storybook setting.
  • Introduction screens and level design differ between games.
  • Save feature introduced.
  • Running mechanic changed.
  • Wart’s hit points reduced in Doki Doki Panic.
  • Sound effects altered due to hardware differences.
  • Gameplay adjustments regarding Phanto behavior.
  • Bosses differ between versions.
  • Various level design changes..
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